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Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Call of Duty World at War


Gameplay

Overview
World at War is a game that is part of the Call of Duty series, features a more mature theme than previous installments. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.

Call of Duty: Modern Warfare 3



Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3 or simply MW3) is an upcoming first-person shooter video game currently in development by Infinity Ward with assisted development from Sledgehammer Games and Raven Software co-developing multiplayer development.[3] It will be the third installment in the Modern Warfare series, and the eighth Call of Duty installment in total.

Gameplay
Infinity Ward revealed that Modern Warfare 3 will feature a new survival mode. The new mode will feature up to two players fighting level after level of increasingly difficult enemies. Unlike other video games where enemies spawn at fixed locations, the enemies in this mode will spawn around the player so that they can approach the player from a tactically advantageous location. As players fight off enemies, they will be earning cash.

Call of Duty: Black Ops

Gameplay

Overview
Black Ops is a first-person shooter. The player assumes the role of a foot soldier who can wield various firearms, of which two at a time can be carried; throw grenades and other explosives; and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching, or prone; each affects rate of movement, accuracy, and stealth. The player can dive prone from a standing position when running. The player can momentarily sprint but will then grow tired. The screen glows red to indicate damage to a player's health, which goes away over time. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee or throw it back. Among the game's weapons are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.

Campaign
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines.

Code of Honor 1 & 2 Bundle

James Bond 007: Blood Stone

007: Blood Stone is an action-adventure video game, developed by Bizarre Creations and published by Activision for the PlayStation 3, Xbox 360, Nintendo DS, and Microsoft Windows platforms. It is the 24th game in the James Bond series although it is not a direct sequel to any game; it is the first game since Everything or Nothing to have an original story. The game was confirmed by Activision on July 16, 2010.[1] The game was released on November 2, 2010 in North America and released on November 5, 2010 in Europe.[2] Activision's GoldenEye 007 (2010) was released on the same day respectively in each region.[3] Blood Stone features the voices and likenesses of Daniel Craig, Judi Dench, and Joss Stone. 007: Blood Stone was the final game developed by Bizarre Creations before it closed their doors on February 18, 2011.

Commandos Complete

To buy visit : Commandos Complete

Battleforge

BattleForge is a video game developed by EA Phenomic and published by Electronic Arts. It was released on Windows in March 2009. A demo was released in the same month. BattleForge is a card-based real-time strategy (RTS) game.
It revolves around trading, buying and winning through means of micro-transactions. Micro-transactions are not required for playing the game, only for buying new cards. On May 26, 2009, BattleForge became a Play 4 Free branded game with fewer cards initially available (32 cards and no points). The retail version comes with all of the starter decks (One for each element, 64 cards) and 3,000 BattleForge points.

Features
There are a total of 383 cards available, almost equally divided between the powers of fire, frost, nature, and shadow. With a recent update, there are now combinations of shadow/fire, frost/nature, frost/shadow and fire/nature, as well as legendary cards.

Order of War

Order of War is a World War II Strategy video game developed by Wargaming.net and published by Square Enix. It was released on September 22, 2009.

Story
In the summer of 1944, the World War II entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. Order of War contains two campaigns, one American and one German. Order of War allows players to lead American forces to victory in the west and also places players in command of the German forces charged with repelling the Red Army’s offensive in the east.

Gameplay
Order of War features detailed graphics and a historically accurate storyline.[5] The main pull of the game is its large-scale battles featuring representation of company level engagements. Players take command of multiple unit types, including ground troops, artillery, tank divisions and aircraft in strategic assaults based on key missions and operations from 1944.[6] The game is not a traditional RTS in that there is no base building or resource collection.

Frontlines: Fuel of War

Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008,[6] seemingly as a result of problems with developing for the PS3,[7] issues that had been referenced in interviews prior to the PS3 version's cancellation.[8] Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008.

Synopsis
Frontlines: Fuel of War is set in a dystopian 2024 in the midst of a global energy crisis. As supplies of oil and natural gas wane, diplomatic relationships between the East and West are strained, causing new alliances to be formed.

Company Of Heroes: Opposing Fronts

Company of Heroes: Opposing Fronts (abbreviated CoH:OF) is the stand alone expansion pack to Company of Heroes, a RTS game for computers running the Windows operating system. It was announced on April 5, 2007. Opposing Fronts was developed by Canadian-based RTS developer Relic Entertainment, and published by THQ. The game was released on September 25, 2007 in the US and September 28 in Europe.

Gameplay

Dynamic Environmental Effects System
Opposing Fronts implements a Dynamic Weather Effects system consisting of real time weather effects and day-to-night time transitions. In addition to these enhancements, particular birds sing at various times of the day and during specific weather patterns. Although Relic had initially indicated otherwise, the Dynamic Weather Effects system has no tactical impact on the battlefield.

New Single-Player Campaigns
Opposing Fronts introduces two new single player campaigns. The campaigns feature gameplay from the British perspective and the German perspective. The British campaign is based on the Liberation of Caen. It features nine missions focusing on the attack by British and Canadian forces from Sword, Gold, and Juno Beaches to the city of Caen.

Tom Clancy's Splinter Cell Conviction


Tom Clancy's Splinter Cell: Conviction is the fifth installment (released in April 2010) in the Splinter Cell series of video games. The game was developed by Ubisoft Montreal, developers of Tom Clancy's Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. Gameloft released a handheld version of the game for Apple's iOS on May 27, 2010.

Gameplay
The Mark and Execute gameplay in use. Here, Sam Fisher guns down burglars in the tutorial flashback.
Splinter Cell: Conviction introduces a number of new gameplay features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window.

Terrorist Takedown 2 - US Navy Seals

Teenage Mutant Ninja Turtles

Incredible Hulk

To buy visit : Incredible Hulk

Armed Forces Corp / Terrorist Takedown 2 - Action Pack

Fallen Earth

Fallen Earth is an MMO developed Reloaded Productions (formally by North Carolina-based Icarus Studios LLC and Fallen Earth LLC).[3] The game takes place in a post-apocalyptic wasteland located around the American Grand Canyon. Fallen Earth's gameplay features FPS/RPG hybridization, first-person/third person views, hundreds of items including improvised equipment and weapons, a real-time crafting system, various skills and abilities, factions and tactical PvP, all existing within 1000 square kilometers of usable terrain based on real-world topographical maps of the area.
The game was released on September 22, 2009 with pre-orders from Direct2Drive, Steam and the official website granting early access from September 9, 2009.[4][5]
On June 15th 2011, it was announced that GamersFirst had purchased the intellectual property of the game and that the game would be going "free to play" in the near future (although no date has been announced).

Gameplay
The game world of Fallen Earth is based on a real-world topographical map of the Grand Canyon. The world map covers more than 1000 square kilometres of usable terrain.

Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell is a series of stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is presented as a highly-trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon". The player guides Fisher, who usually has the iconic trifocal goggles at his disposal, to overcoming his adversaries in levels based on Unreal engines that were extended to emphasise light and darkness as gameplay elements. All the console and PC games in the series were critically acclaimed, and the series is commercially successful.

Gameplay
The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team.

Terminator: Salvation

Terminator Salvation is a third-person shooter action video game, released on May 19, 2009 to coincide with the release of the film of the same name on the same week. It is developed by the Halcyon Company's gaming subsidiary, Halcyon Games, along with GRIN and published by Equity Games and Evolved Games. The game was released for Xbox 360, PlayStation 3, PC, mobile, and iOS. The game takes approximately four hours to complete and has no extra features other than the ability to change the difficulty levels.

Tom Clancy's Splinter Cell Double Agent

Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft. The series, endorsed by American author Tom Clancy, follows the character Sam Fisher, an agent employed by a black-ops division of the National Security Agency, dubbed Third Echelon.
Double Agent was released for the Nintendo GameCube, PlayStation 2, Xbox and Xbox 360 in October 2006. The Wii and Microsoft Windows versions were released in November 2006. A PlayStation 3 version was released in March 2007.
Originally the game was set for a March 2006 release, but Ubisoft moved the release date to October 2006 in order to have more development time. Ubisoft then released their fiscal quarter results for Q1 2006 and announced that Splinter Cell Double Agent would be put back at least one month in order to boost Q3 2006 income.
There are actually two separate versions of Double Agent. One version (Generation Seven version) was made by Ubisoft Shanghai, who developed Tom Clancy's Splinter Cell: Pandora Tomorrow and was released on the Xbox 360, Windows, and PlayStation 3.

Iron Man

Iron Man is a 2008 video game based on the film of the same name as well as the classic iterations of the character.[2] It was released on May 2, 2008 to coincide with the release of the film in cinemas. The game is published by Sega, and was released on PlayStation 3, Xbox 360 (developed by Secret Level), PlayStation 2, PlayStation Portable, Nintendo DS, Wii, PC (developed by Artificial Mind and Movement) and Mobile Platforms.
The enemies are Advanced Idea Mechanics, the Maggia and the Ten Rings terrorist group. The super villains in the game includes Blacklash, Controller, Titanium Man, Melter, and Iron Monger.[3]
A significant feature has Robert Downey Jr., Terrence Howard and Shaun Toub reprising their roles from the movie.

Plot
During a business trip to Afghanistan to demonstrate Stark Industries' new weapon, Tony Stark is kidnapped by the terrorist group Ten Rings, who orders him to build a missile for them. Instead, he and fellow captive Yinsen secretly build the Mark I power armor in the months following his capture. During this time, Yinsen also acted as Stark's mentor, showing him humility and telling him of the horrors his company has caused, making Stark reconsider his life. Stark impressed himself after finishing the armor, calling it "the future".