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Call of Duty World at War


Gameplay

Overview
World at War is a game that is part of the Call of Duty series, features a more mature theme than previous installments. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
When playing the Wii version of the game, instead of using a normal controller,such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.

The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.
The single player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".

Multiplayer
World at War includes a similar multiplayer experience to that which was established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system and feature six different multiplayer modes, including team deathmatch and capture-the-flag.

Gameplay in online multiplayer's War mode
The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.
The minigame Nazi Zombies consists of 1-4 players fighting an unlimited number of waves of Nazi zombies. Players can work together with other people to kill the zombies known as "co-op" (cooperative) mode either offline with two players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to find and kill the players; when all players die, the game is over.
Synopsis
Characters
During the single-player campaign of the Microsoft Windows, PlayStation 3, and Xbox 360 versions, the player controls three different characters from a first-person perspective. Only two characters, Private C. Miller and Private Dimitri Petrenko are available on the Wii version. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan and Private Polonsky (voiced by Aaron Stanford). Sullivan dies during the campaign and either Roebuck or Polonsky die depending on the player's actions. Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman) Reznov appeared again in Call of Duty: Black Ops with Dimitri Petrenko, who later dies in a Nova 6 chamber. A war hero of sorts, Petrenko is responsible for the assassination of General Heinrich Amsel (a fictional character, responsible for massacres all over the Soviet Union according to Reznov), as well as eventually putting the Red Army banner over the Reichstag at the Battle of Berlin. Three years later, they are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he regularly witnesses. Chernov is severely burned by a German flamethrower in the campaign mission "Heart of The Reich." It is unknown whether or not he survives. They are soldiers in the 3rd Shock Army under the command of Commissar Markhov. The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission "Black Cats" during a solo campaign. This character is not available in the Wii version.

Plot
The opening scene of the campaign
The game begins in Makin Island at night on August 17, 1942. Marine Private C. Miller watches the torture and execution of Private K. Pyle, a fellow Marine, by the Japanese. But before they could kill him, Miller is rescued by a squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan just as they assault the island, replicating the Makin Island raid. The following mission then starts two years later at the beginning of the Battle of Peleliu. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing their tanks to advance. At the end of the mission, Sergeant Sullivan is killed by a Japanese soldier with a katana. Roebuck, now promoted to Sergeant, and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower and a bazooka.

The game then jumps to the Eastern Front on September 17, 1942 during the Battle of Stalingrad. Private Dimitri Petrenko regains consciousness in a fountain, just as German troops kill his injured comrades. When they leave, Dimitri meets Sergeant Viktor Reznov, another survivor, who tells him of his intention to kill a German general named Heinrich Amsel who is responsible for the massacre. After killing some German soldiers in their way, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri manages to kill Amsel. Dimitri and Reznov escape and jump into the Volga River. The following mission starts three years later, during the Battle of the Seelow Heights, near Berlin. Dimitri has been captured by German soldiers in an abandoned house. He is saved when the Red Army attack the house and Reznov and his right-hand-man Chernov come in and save him. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach a German camp.
The game then returns to the Pacific Theater. On Peleliu, the Americans are pushing further inland. Miller and his unit take out enemy mortar crews, so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the Point, one of the major Japanese strongholds, allowing American ships to advance, and the island of Peleliu falls into American hands.

A firefight in the streets of Berlin The following mission campaign returns to Eastern Europe, where Dimitri and Reznov pilot T-34 tanks, pushing through German lines. The Soviet troops then board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, commencing the Battle of Berlin. They then advance through the streets, killing any soldiers who stand in their way, taking no prisoners and eventually, the Soviet soldiers reach the entrance to the Berlin U-Bahn, where three German soldiers are attempting to capitulate. Reznov is unwilling to deny his men their revenge and gives Dimitri the choice of determining their method of death -- he and Chernov can shoot them, or the soldiers can burn them alive with Molotov cocktails. They head into the U-Bahn and start fighting German soldiers around the platforms, until a surge of water fills the tunnel and Dimitri, unable to avoid the oncoming tidal wave, almost drowns.
The game then shifts back to the Pacific during the Battle of Okinawa, where the player takes control of Petty Officer Locke in a PBY Catalina flying boat, which takes part in a raid on three merchant ships. On their way back to base, the US fleet is assaulted, replicating Operation Ten-Go. Locke's PBY, which is the only PBY near enough to come to immediate aid, arrives. They are able to rescue American sailors in the sea, while Locke shoots at Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed, more US aircraft arrive. In the following mission, Miller's squad makes a ground assault on Okinawa. They clear out the Japanese from machine gun bunkers, allowing American tanks to progress. With the battle almost won, the Americans storm Shuri Castle. Having cleared the entrance, they reach the center of the castle. Once there, they encounter Japanese soldiers surrendering. However, when Roebuck and Polonsky go to search them, they reveal concealed grenades under their clothes, at which point the player is presented with a choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in a battle in the castle center, after Miller calls in air strikes on two buildings, the Americans take Shuri Castle.

The final mission starts as Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is badly burned by a German flamethrower and unable to continue fighting. Reznov, Dimitri, and the remaining Soviet soldiers then clear the Reichstag of its defenders, and reach the rooftop. Before he can replace the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete shortly after. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory.
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