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Tom Clancy's Splinter Cell Conviction


Tom Clancy's Splinter Cell: Conviction is the fifth installment (released in April 2010) in the Splinter Cell series of video games. The game was developed by Ubisoft Montreal, developers of Tom Clancy's Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland, also worked on the game. Gameloft released a handheld version of the game for Apple's iOS on May 27, 2010.

Gameplay
The Mark and Execute gameplay in use. Here, Sam Fisher guns down burglars in the tutorial flashback.
Splinter Cell: Conviction introduces a number of new gameplay features to the series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window.
The player can choose to prioritize these targets, so that, for example, he could distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to flank his enemies. Main target subjects can use the player's abilities against them. The player can be taken hostage by the subject in co-op mode; the hostage's partner can neutralize the subject by shooting them or pulling them off his teammate.
Other new features include the ability to interrogate characters in real time and use objects in the surrounding environment against them. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, which according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk. The environment is also used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.
One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disillusioned people from the fantasy of being Sam Fisher. Beland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don’t make noise, they kill one, two, three or four guys super quickly" and stated that Conviction delivers a similarly dynamic experience with an emphasis on action.

Multiplayer
Multiplayer mode in Splinter Cell: Conviction involves both split screen and system link (Xbox 360), and online cooperative mode, plus a Deniable Ops mode. Deniable Ops mode involves four multiplayer modes that pit the players against AI in game modes such as Hunter, Infiltration, Last Stand, and Face-Off. Face-Off is the game's only actual competitive multiplayer mode, as it features the ability to kill the opposing spy. Hunter, Infiltration, and Last Stand are also singleplayer and do not always have to be played with a human partner. The game does not contain the critically acclaimed "Spies Vs Mercenaries" mode featured in the previous games of the series.
According to co-op game director Patrick Redding, the stealth in Conviction is designed around the new core elements like "Mark and Execute" and "Last Known Position".

Plot

Prologue (co-op)
Split Screen mode of the Co-op campaign. Archer (left) and Kestrel take on armed guards by surprise.
Ten days prior to the apprehension of Sam Fisher, Third Echelon agent Archer and Voron agent Kestrel are deployed to Nevsky Prospekt in St. Petersburg, Russia to halt rogue elements of the Russian military from selling advanced warheads on the black market. Intelligence from Andriy Kobin has pointed Archer and Kestrel to drug and human trafficker Valentin Lesovsky as the broker for the sale. Archer and Kestrel are to terminate Lesovsky and his associate, Boris Sychev, as well as gaining Lesovsky's contact list.
Archer and Kestrel are later deployed to the Russian embassy in Baku, Azerbaijan to gather intelligence on an arms deal conducted by former Russian GRU colonel Leonid Bhykov. Archer and Kestrel observe the arms deal and learn that Bhykov betrays Tagizade and orders his men to kill Tagizade. Archer and Kestrel prevent the destruction of the weapons crates, learning that the weapons Bhykov was going to sell were Block II JDAM missile guidance kits. Archer and Kestrel make their way to the banquet area to interrogate Bhykov. Archer and Kestrel learn that Bhykov was working with Major General Kerzakov, and that Kerzakov was in the Yastreb Complex, an underground fortress situated underneath Moscow's Red Square.
Archer and Kestrel infiltrate the complex to avert the sale of the JDAM kits to the Iranians and learn the location of the warheads, which Archer and Kestrel discovered were EMPs. They render the JDAM kits inoperable by using their portable EMP devices, and download data from multiple servers to trace the EMP devices to the Mozdok Proving Grounds, killing Kerzakov in the process.
Sneaking aboard a supply truck, Archer and Kestrel infiltrate the Mozdok Proving Grounds in North Ossetia. They manage to secure the EMP devices with the help of Kobin. However, during the middle of extraction via transport plane, Tom Reed contacts Archer on his earpiece and orders him to kill Kestrel. Kestrel however learns of the order from reading Archer's OPSAT device, forcing him to act in self-defense. Either Archer or Kestrel can survive, and Kobin then executes the survivor in the next cutscene. Archer and Kestrel's bodies can later be seen in body bags below the chandelier in the first hall in the 'Kobin's mansion' mission in the single player story.

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