Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942). Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008,[6] seemingly as a result of problems with developing for the PS3,[7] issues that had been referenced in interviews prior to the PS3 version's cancellation.[8] Frontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). It is not bot compatible. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008.
Synopsis
Frontlines: Fuel of War is set in a dystopian 2024 in the midst of a global energy crisis. As supplies of oil and natural gas wane, diplomatic relationships between the East and West are strained, causing new alliances to be formed.
The two major alliances in the Frontlines era are the Western Coalition, consisting of the United States and the European Union, and the Red Star Alliance, made up of the Russian Federation and the People's Republic of China. The Red Star Alliance launches a surprise attack on the Western Coalition in retaliation to proof of the Western Coalition supporting a coup d'état in an oil rich Red Star country. As the last oil fields start to go dry, the countries move to secure what resources are left, leading to several small outbreaks that turn quickly into full scale war. The player steps in the shoes of the members of a violent and battle-driven Western Coallition strike force nicknamed The Stray Dogs that are to spearhead assaults against defensive positions of the Red Star Alliance across Central Asia and Eastern Europe, as the Alliance tries to secure resources in the best of worldwide interest. The Stray Dogs are joined by a reporter throughout the game.The game ends after the final mission entitled History Repeats, upon bringing the ministry of Russia to a collapse and cutting the nation off from the rest of the world by destroying a satellite uplink. Pockets of resistance are hunted down as a questionable future is proposed by the reporter, stating that the Russians are forming a government in exile and that the Chinese are amassing at the borders. It is his wish, however - if he were to survive it - to see the world change for the better and for humanity to start anew.
Gameplay
The gameplay focuses on a central mechanic, the frontline. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The frontline also has bonuses. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment. The frontline mechanic is used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a strategic level to the gameplay. The UCAV Drone plays a crucial role in gathering information in real time on the battlefield. The drone reconnoiters enemy units, which are visible through walls, and then show them on the player's HUD and map. Some drones can also be used as a kamikaze bomb, by running them into enemy infantry and self destructing them.
There are four other drones, the Assault Drone, a small treaded vehicle with a mounted Gatling gun, a Mortar Drone, with a mounted four barrelled mortar, an RC drone, which can be packed with C4 and used to destroy armored targets and finally a variant of the UAV drone equipped with anti-infantry rockets.
In an interview, Kaos stated that there would be more than 60 vehicles and weapons in the final game. Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance.
In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer would be supported for the console version. Near release the maximum player count was raised to 50. The PC version of the game supports 64 players online. Near release it was confirmed that the game would not support cross-platform play, but the developers have stated that they are considering eventually moving the franchise towards becoming a Live Anywhere title.
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